14 #include <wx/category/categorydataset.h>
15 #include <wx/category/categoryrenderer.h>
16 #include <wx/legend.h>
17 #include <wx/xy/xyarearenderer.h>
19 #include <wx/colorscheme.h>
21 const int shift3D = 20;
35 void SetUsedSerie(
size_t serie)
43 void Set3DView(
bool use3DView)
45 if (m_use3DView != use3DView) {
46 m_use3DView = use3DView;
51 void SetEllipticAspect(
float ellipticAspect)
53 if (m_ellipticAspect != ellipticAspect && ellipticAspect > 0 && ellipticAspect <= 1) {
54 m_ellipticAspect = ellipticAspect;
59 void SetLegend(
Legend *legend);
64 virtual void DatasetChanged(
Dataset *dataset);
69 virtual void DrawData(wxDC &dc, wxRect rc);
74 float m_ellipticAspect;
85 wxCoord m_legendPlotGap;
Definition: categorydataset.h:19
virtual void DrawData(wxDC &dc, wxRect rc)=0
Definition: colorscheme.h:21